Swipe tables sideways to read every column.
Choose by your failure pattern
| What is going wrong? | Upgrade to consider |
|---|---|
| You cannot hold your line through corners | Cornering |
| Repeated crashes are ending runs | Resilience |
| You can drive consistently and need more speed | Ramjet |
| Your plan depends on frequent active abilities | Battery |
Tour reward choices are random. Address your actual weakness using the options on screen; waiting for an ideal attribute can mean ignoring a useful option now. This priority is conditional advice, not a proven fastest upgrade sequence.
Temporary versus permanent progress
Tour attribute boosts and Parts are tied to the current run. Tuning Points permanently improve starting attributes for future Tours; the recorded level cap is 15. Kit Points buy appearance changes rather than performance.
For a setup that makes use of takedowns and abilities, see the conditional Takedown build. It also depends on Parts you actually find during a run.